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Turbo golf racing
Turbo golf racing




turbo golf racing

You’re only taken out for a few seconds, but a few seconds can make all the difference here. You’ll know when you’re being targeted via the telltale beeps and if you don’t have a shield to activate, all you can do is whimper and curse your luck until it hits. All you have to do is pick a victim, hit the right button, and carry on with your day. Pick up a rocket, and it’ll automatically start targeting anybody in front of you. Oh, didn’t I mention the rockets? There are three types of pickup on the track: boost refills, rockets, and shields.

turbo golf racing

At least on the rare but frustrating occasions that this happens, or when I can see that the ball is about to leave the track and trigger the dreaded Out Of Bounds message, there’s a button to instantly reset the ball and my car back on track (but from a standing start, of course).Īt least trees and track boundaries are the only things to slow you down, right? Of course not! Sand and grass will slow both you and your ball, and then there are the rockets. More than once, one of the leafy gits has brought my ball to an unceremonious halt, or even caused it to rebound at great speed, cheerily whizzing over my head back towards the starting line while inertia carries me ruthlessly forward. While the very shortest courses are pretty frictionless (I’ve won a few in under 20 seconds), the longest ones are practically begging you to make agonising mistakes. There are ramps, twists, turns, and plenty of obstacles. There are 30 courses of varying length and complexity, and none of them are a simple drag race to the end. Of course, it’s not quite so simple as hitting your ball forward and relying on the videogame gods to deem your ball worthy of reaching the goal before everybody else’s.

turbo golf racing

You don’t even have to wear silly trousers while playing it, but that’s just my personal choice. It’s golf, sort of, but fast, demanding, and often unpredictable. Up to eight players race across a track, ramming their boost-enabled car into their huge futuristic golf ball to send it flying forwards until (depending on your skill or luck) it flies/rolls/plops anticlimactically into the big hole at the end. Is it lazy to describe Turbo Golf Racing as ‘ Rocket League if the cars were playing golf instead of football?' A bit, yes. Proving that cars and golf can somehow mix, this fun, futuristic, and fast-paced game stands tall and proud alongside Rocket League.






Turbo golf racing